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Competition


Category: ラジコン > ラジコン雑記
レギュレーションについて、
USRCCA Official R/C Rock Crawling Competition Rules(2008)
を確認してみました。

コースのペナルティについては
Reverse: 1 point
バック(タイヤが乗り物を後方に動かすか、
または反対の方向に回転した場合)
Gate Marker: 10 points
ゲートマーカーに車、操縦者が触れた場合
Boundary Marker: 10 points
境界マーカーに車、操縦者が触れた場合
Rollover: 5 points
横転
Vehicle Touch: 10 points
操縦者の一部が車に触れてしまった場合

1ゲートあたりの加点は20点までとし、
その時点で、ゲートの向こうに移動される。
1コースあたりの加点は40点までとし、
その時点でコースから除外される。
ゲートを1つ通過するごとにマイナス1 point。

とのことです。

うちは境界マーカーは使わないと思います。
ゲート通過点はあまり意味がないような気がします。
バックの距離は規定されておらず、
タイヤが逆回転した時点でペナのようです。
また、タイヤが正転、または静止した状態で、
後方に滑るのはOKのように読めます。
てことは、ニュートラルで下がって来ちゃうとアウト。
追記によれば前進するまでは再度バックしても1バック。

車両については、
2.2クラスは、
ホイルベース31.7cm・車幅31.7cm
操舵は2ホイール 2WS
ボディサイズ:全長20.32cm・全幅7.62cm・全高9.525cm

とのことです。

バーグが流行っている影響でしょうか?
2モーター駆動は禁止されていないようです。
(195さん よかったですね)
ボディも1/10とは明記せず(今年から)に、寸法で規定しているようです。
というか、
シェビーの高さ9cmしかありません。
レギュ違反だ。涙
ビニテでサイドステップ着けましょうか。

というか、チューバーなどもあるので、シャーシ下端から、
ボディトップまでの寸法を規定した方が良さそうですが。




こんなの参考にして、
そろそろFLOCKS!!のレギュレーション決めていきましょうか。


直訳な上に、全文を訳していないので、不足部分もありそうです。
英語が読める方は、英語での全文を以下に載せておきますので、
読んでみてください。
(長文です。)



Official R/C Rock Crawling Competition Rules
(2008)
Introduction:
This rulebook is intended to standardize the remote control rock crawling competitions that are held at
various locations throughout the United States.
SECTION 1
Penalties
1.1
Reverse: 1 point Gate Marker: 10 points
Rollover: 5 points Boundary Marker: 10 points
Vehicle Touch: 10 points
1.2 - Back Up/ Reverse:
(1 pt) point is given when a vehicle reverses course after making forward progress.
Reversing is defined as at any time if the tires move the vehicle backward or spin in the reverse direction,
whether intentional or not. Once a reverse penalty is given, no further reverse penalty can be given until
the vehicle makes forward progress. No penalty is given if the backward movement is part of a penalized
rollover. (See Reverse examples and explanations, sec. 7.1.)

1.3 - Rollover:
(5 pts) points are given when vehicles rollover, and cannot be corrected without touching.
Vehicles that land back on their wheels are not penalized. No reverse penalties are given until vehicle is
back on 4 wheels. A vehicle can only be pushed back on to its wheels from the side. Anything else is a
Vehicle Touch.

1.4 - Vehicle Touch:
(10 pts) All vehicle touches excluding “Rollovers” (See Rollover rule, sec 1.3), intentional or
unintentional, are given an automatic 10 points. The judge then will stop time when either the driver calls
for a vehicle touch or the judge calls a driver touch. The vehicle is then moved back by the driver to the
previously cleared gate with the rear axle aligned to that gate. If the vehicle cannot be aligned to the gate
due to course design, the judge will reposition the vehicle to the next stable location after the cleared
gate. This location will be used for all drivers. Note: All gates are still “live” unless a gate has already been
deemed “dead”.


1.4.1 - Vehicle Touches include but are not limited to: repairs, repositions, vehicle driving/falling
into the driver.


1.4.2 - Time is stopped by the judge to allow for safe reposition of the vehicle only, but is not
allowed to be used for driver review of the course or other advantages.


1.4.3 - Repairs: Repairs taking less than 1 minute may be completed on course. Repairs taking
longer than 1 minute must be completed off course in the pit area. If repairs cannot be made
within 30 minutes the driver is given a DNF minus progress points. If the repair is made in the
allotted time the driver may return to the course. 1 minute will be subtracted from the time that is
left on the course and the timer will continue once the vehicle makes forward progress.

1.5 - Gate Marker:
(10 pts each) each gate will be comprised of 2 gate markers. Points are given when 4 wheels
do not travel between gate markers or any part of the vehicle or driver touches a gate marker. A gate
marker will remain "live" for the entire duration of the attempt on the course. Once any gate marker has
been touched or straddled, no more penalties will be given for that gate marker. Only when a gate penalty
is assessed will that gate marker be deemed "dead". No further penalties will be assessed at this point for
that gate marker. (See Gate Marker and Gate Clearing explanations, sec. 7.2 & sec. 7.3.)

2
1.6 - Boundary Marker:
(10 pts each) Points are given when any part of the vehicle touches a boundary marker.
Once any boundary marker has been touched or traversed the vehicle must then return to the course with
out making forward progress. During this time no additional boundary marker penalties will be assigned
until the vehicle is completely back on the course. While attempting to return onto the course all other
penalties apply. A boundary marker will remain "live" for the entire duration of the attempt on the course.
Course designer may modify the boundary marker rules as needed to reflect the intentions of the course
design. Boundary markers are not required in the design of a course.

1.7 - Maximum Penalty Points:

1.7.1 - The maximum points per gate is 20. Once a driver has reached the maximum of 20-penalty
points, they will be placed past that gate. No progress points are given for the gates not cleared. (20
pt maximum per gate is optional)


1.7.2 - The maximum points per course are 40. At that time the driver is given a DNF and the run is
complete and the vehicle should be removed from the course.

1.8 - DNF (Did Not Finish):
(40pts) are given anytime a driver cannot complete a course for any reason.
(Timed-Out, Point-Out, Vehicle not Repairable, Went Home …etc) Progress points are awarded for each
gate completed.

1.9 - DNS (Did Not Start):
(50pts) are given anytime a driver cannot start a course for any reason. To start a
course the vehicle must break the plane of the start gate.

1.10 - Progress bonus:
(-1 progress point) will be awarded to drivers for each gate that is cleared by the
vehicle during the attempt of a course. The entire vehicle must clear a gate, and not just break the plane
of the gate, before progress bonus is awarded. These points are deducted from the total course score.
Once a driver has pointed out, no further Progress Points will be awarded. A progress bonus will not be
awarded for the start gate or the finish gate.

SECTION 2
Vehicle Requirements
2.1 - General:

2.1.1 Vehicles are limited to 4-wheeled vehicles only. These 4 wheels can be the only source of
propulsion for the vehicle.


2.1.2 - Bodied vehicles: Any support chassis allowed. Body must be 3” minimum height on sides. No
less than 12.5” total length and full original width, and no less than 5” in the center. All bodies should
resemble its original form (Jeep bodies look like a Jeep)


2.1.3 - Bodiless vehicles: Must be a self-supporting, structurally complete, rigid frame. The roof
must be raised a minimum of 1” from the main chassis to resemble a cockpit. The frame sides must
be an overall minimum of 1” tall (The cockpit & frame side are to be measured vertically from where
the hood intersects the cab). Bodiless vehicles should resemble a 1:1 vehicle. NOTE: These bodiless
rules are in a 1 year trial period to see how people respond to it and after that time these rules &
requirements may be revised.

o
2.1.3.1 - Bodiless vehicles must have solid hood panel, solid roof panel and a minimum of 2
solid side-panels. Hood, roof and side panels must be separate pieces of solid material
installed onto the bodiless vehicle frame. All body panels are to be separate pieces from the
complete structural frame. Body panels must be solidly installed in a manner that is
representative of a 1:1 vehicle. It is required that at least one point of the side-panel must
reach to a span of 1” tall or more & at least one other point of the side-panel must reach to a
span of 2.5” long or more. In the case of a Unibody vehicle (See sec. 2.1.3.2 for Unibody
definition). The Unibody is considered to have all body panels needed without having to add
separate body panels as long as the hood, roof & side panel areas meet all the general panel &
side-panel size requirements above.

o
2.1.3.2 - Unibody – Constructed of a single piece of solid material (fiberglass, aluminum,
plastic, etc) and must be self supporting. A Unibody cannot be fastened together in any nonpermanent
way such as, nuts & bolts, pins, rivets, zip ties, etc. The roof must be raised from
the main chassis to resemble a cockpit and should resemble a 1:1 vehicle.

o
2.1.3.3 - Super class minimum overall bodiless dimensions must be 12” overall length,
3” overall width, & 3.75” overall height.

o
2.1.3.4 - 2.2 class minimum overall bodiless dimensions must be 8” overall length, 3”
overall width, & 3.75” overall height.

3

2.1.4 - Winching down of the axles is allowed. The winch line must be attached within a 1/2" of the
center of the axle, and by a single attachment point only.


2.1.5 - All suspension mounting points must be fixed mounted. This includes all link mounts, and
shock mounts.


2.1.6 - There are no limitations on the amount of radio channels used on a vehicle.


2.1.7 - Active Suspension is allowed - A suspension that is interlinked (such as the 1:1 Scorpion,
excluding the air bags used to raise and lower the vehicle) which by design moves part of the
suspension in one direction when moved from another. This does not have any driver input.


2.1.8 - Forced Articulation is allowed – Forced articulation is the use of something such as
hydraulics or electronics to literally force the suspension to move in a driver-controlled manner.


2.1.10 - If at any point during a run your vehicle falls out of these vehicle specs for any reason you
will be required to take a touch penalty and correct the problem.

2.2 - Class 1 - Super Crawler Class:

2.2.1 - No limits on wheelbase, vehicle track width or height.


2.2.2 - No limits on tire type or size.


2.2.3 - No limits to steering configuration.


2.2.4 - Super class bodiless over all dimension of the complete chassis must be at least 12"overall
length, 3" overall width, and 3.75" overall height


2.2.5 - If at any point during a run your vehicle falls out of these vehicle specs for any reason you will
be required to take a touch penalty and correct the problem.

2.3 - Class 2 – Class 2.2
:
If a Class 2 vehicle violates any of the following requirements it must run in Class 1.


2.3.1 - Vehicle wheelbase is limited to a maximum of 12.5 inches. This is determined by measuring
from centerline of front axle stub to centerline of rear axle stub, with all the wheels pointing straight
ahead, with the vehicles suspension holding it's own weight.


2.3.2 - Vehicle track width is limited to a maximum of 12.5 inches. This is determined by measuring
the bottom of the outer most edge of the front and rear tires while the vehicle is sitting on level
ground.


2.3.3 - Vehicle is limited to 2.2 inch wheels/rims or smaller at the bead surface. Wheels may be
modified provided that the tire bead surface does not exceed 2.2 inches in diameter. Tires may be
modified from other sized tires using only a pliable rubber but must not exceed a total uncompressed
outer diameter of 6 inches.


2.3.4 - Vehicles are limited to 2-wheel steering only.


2.3.5 - 2.2 Crawler class bodiless overall dimension of the complete chassis must be at least
8"overall length, 3" overall width, and 3.75" overall height.


2.3.6 - If at any point during a run your vehicle falls out of these vehicle specs for any reason you will
be required to take a touch penalty and correct the problem.

SECTION 3
General Event Rules & Event Management
3.1 -
USRCCA recognizes that some events/clubs may need some local rules to accommodate there terrain and
group size. Please post these exceptions in event notifications.

3.2 -
Lowest total score wins.

3.3 -
Scoring starts as the vehicle brakes the plane of the first gate of a course. Scoring stops when the Vehicle
breaks the plane of the last gate of a course.

3.4 -
No pre-running the courses. Drivers that pre-run a course will receive a DNS for that course.

3.5 -
Starting order will be a random draw for the first course. The running order of subsequent courses will be
run with the first place driver driving first, and the next lowest driving next, and so on.

3.6 -
Winching (other than that done to the suspension) or ramping of any kind is not allowed. Using any device
(other than the tires) such as ramps or other objects to make progress in any direction is prohibited and
will result in a DNF for that course.

3.7 -
You cannot run the same vehicle in more than one class.

4
3.8 -
The vehicle must run a course entirely with the same wheelbase, track width, ride height, and tires it started
that course with. Any changes to the vehicle (other than winching down the suspension or forced
articulation) by the driver, another person, or any device, while on the course are prohibited.

3.9 -
Vehicles cannot be exchanged for another vehicle during the competition.

3.10 -
Drivers may make changes to wheelbase, track width, ride height, and tires between course runs, as long
as the vehicle remains within the specs for it's class.

3.11 -
No modification to the course is allowed by the driver. This includes, but not limited to, removing of rocks,
stacking of rocks, purging a puddle of water, removing of vegetation, or other types of modifications.

3.12 -
Any violations of event rules are subject to disqualification by judges and/or event organizers.

3.13 - Tie Scores:

3.13.1 - Timed: In the event of a tie score the competitor with the lowest total time on all courses will be
chosen the winner over the other competitor(s) with the same score.


3.13.2 - Non Timed: In the event of a tie score the competitor with the lowest score on the final course
run is considered the winner. If both competitors are also tied on the final course run then the second to
the last course run will be used, and so on.

3.14 - Timed Event:
There is a time limit on each course to be determined by the course builder, if the driver
does not finish the course in the allotted time he will receive a 40pt. DNF penalty. Time starts when
vehicle breaks the plane of the first gate of a course. Time stops when the vehicle breaks the plane of the
last gate of a course. Methods of timing events may vary from club to club to meet the needs of that
club. Make sure at that event drivers meeting drivers are informed of this.

SECTION 4
Recommended Course Design
4.1 -
Gates with Tennis Ball halves

4.2 -
Minimum of 20 inches apart for Super Class and a minimum of 16" apart for 2.2 Class

4.3 -
(3-10) Gates per course

4.4 -
(1-3) Courses per event

4.5 -
Gates that are in close proximity to each other should be distinguished by color or markings.

4.6 - Optional:

4.6.1 - Bonus Gates: (up to –10 points per course) award negative points against the total score if the
driver is successful in clearing these gates. Bonus Gates have special rules. No Reverse or Rollover
penalties will be assessed while attempting a bonus gate. If a driver needs to Reposition or hits a Gate
Marker a Bonus Gate will not be awarded. Although grouped with a course, bonus gates are not part of an
actual course, but may be attempted after completing the course where the bonus gate is located (within
the time limit of that course - if applicable).


4.6.2 - Alternate Gates: (up to -10 points per course) are a secondary set of gates that is part of the
course. These gates will be very difficult. Normal Scoring rules apply with the exception of (1) Free
Reverse/Back Up, this is used in order to abort your attempt and continue on the regular course.

SECTION 5
Judging
5.1 -
Judges are responsible for watching vehicles while on the course, and to penalize drivers that commit
penalties while competing.

5
5.2 -
Judges should call out penalties when they occur.

5.3 -
Judging should be done by at least 2 people per driver. One Judge to call out penalties and one Judge/Score
Keeper, to record penalties, tally maximum penalties, keep time (if applicable), etc.

SECTION 6
Glossary of Terms
6.1 - Event/Competition:
The coming together of drivers at a certain place and time to compete on single or
multiple courses.

6.2 - Course:
A course is the terrain that consists of a start gate, an end gate, and all the terrain in between
them. Every course has an intended direction of travel, or “flow”, through the gates.

6.3 - Gate:
A gate is used to mark an obstacle within a course and/or guide the vehicle through the
course. A gate consists of 2 gate markers measuring no less then; 20" for the Super class, and 16” for the
2.2 class, from inside edge of one marker to the inside edge of the opposite marker. Every gate has an
intended direction of travel, or “flow”, through the gate. This direction will either be marked, explained or
implied by the course designers. All gate markers are “live” until touched.

6.4 - Wheelbase:
is measured from axle nut center to axle nut center.

6.5 - Vehicle track width:
is measured from the outer most edge of a tire to outer most edge of a tire.

SECTION 7
Penalty Examples and Additional Penalty Definitions
7.1 - Back Up/ Reverse Examples:

7.1.1 - If the driver intentionally drives the vehicle in reverse, a reverse penalty will occur.


7.1.2 - If the vehicle stops on an incline and then rolls backwards a reverse penalty will occur.


7.1.3 - If a vehicle is stuck or stopped a reverse penalty will occur if the tires move forward at all and
then move backward. Even if the vehicle does not move (this includes dig steering).


7.1.4 - If a vehicle is climbing an obstacle and is bounced backward by the terrain but the tires are still
moving forward, no reverse penalty will occur.


7.1.5 - If a vehicle flips over backward, without the driver reversing, no reverse penalty will occur.


7.1.6 - Once a reverse penalty has been assessed, no further reverse penalty can be assessed until the
vehicle makes forward progress.

o
7.1.6.1 - Example: Reversing, stopping, and then reversing again will only result in one reverse
penalty.

o
7.1.6.2 - Example: When high-centered, Reverse, forward, and then reverse again to rock the
truck back and forth will only result in one reverse penalty until forward progress is made.


7.1.7 - Reverse penalties are assigned at the Judge’s discretion if the actions performed by the
vehicle/driver are not clearly defined by the rule.

7.2 - Clearing of a Gate:

7.2.1 - A gate is considered cleared when at least one front and one rear wheel passes between the two
gate markers only in the intended direction of the gate.


7.2.2 - All gates must the cleared in the intended sequence of the course layout (gate 1, then gate 2,
then gate 3, and so on).


7.2.3 - A vehicle may travel through a gate while it is in reverse and still clear that gate as long as it only
travels though in the intended direction (reverse penalty(s) will be assessed as necessary).


7.2.4 - The first time through any un-cleared gate must be in the intended direction and in the correct
sequence of the course layout until that gate is cleared.


7.2.5 - You cannot attempt any un-cleared gates out of sequence. If you intentionally enter an un-cleared
gate out of sequence you will receive a DNF for that course.

o
7.2.5.1 - Example 1: If all four wheels of a vehicle pass between two gate markers that gate is
considered a cleared gate with no penalties and a gate progress bonus is awarded.

6
o
7.2.5.2 - Example 2: If one wheel from the front axle and one wheel from the rear axle passes
between two gate markers (vehicle straddles a gate), that gate is considered a cleared gate. This
however will result in a Gate Marker penalty of 10 points and a gate progress bonus is awarded.

o
7.2.5.3 - Example 3: If one wheel only from the front axle or one wheel only from the rear axle
passes between two gate markers (vehicle straddles a gate) that gate is not considered a cleared
gate. This will result in a Gate Marker penalty of 10 points and no gate progress bonus is awarded.

7.3 - Gate Marker penalty:

7.3.1 - At any time a gate marker is touched by a vehicle or by a driver, a Gate Marker penalty is
assessed.


7.3.2 - If a wheel touches any object outside of a gate as the other wheel from the same axel passes
through a gate it is considered a straddle, a Gate Marker penalty is assessed.


7.3.3 - A driver can only continue with the course when a gate is cleared or 20 pts at that gate is
accumulated.

Last Update: 01.29.08
関連記事

Comments

 
2モーターでもいいんですかぁi-237走破性にかなり差が出てくるように思いますが、そんな事も無いのでしょうか?

スティックシャーシで2モーターなら、低重心&腹下をかせげますね。

以前は駄目だったよう気が・・・気のせいかなぁi-179
 
 
IRONHEADさん こんばんはー。
英語が分からないので、なんとか読んでください。

2.2で2モーターのバーグが米国で流行った影響でしょうか。
でも、一昨年のレギュ見ても2モーター不可とは書いてなさそうです。

最近のレギュだと、2モーター不可ってのは、あまりないようです。
この辺はどうするのか要検討ですね。
 
 
英語はまるで駄目なんですi-237

2モーター良いなぁ。
アンプの問題はありますが、ディグやリアフリー(フロント)も可能になりますね。

クラッドの足を捜して作りたくなりますねぇi-234
 
 
195さんが、クラッド足ですが、幅が広すぎてONI-ROCKオニロックだときつそうでしたね。
それと、デフ玉の部分が2.2タイヤだと、大きすぎて、引っかかるようでした。
やっぱり、バーグか、
http://page13.auctions.yahoo.co.jp/jp/auction/r47953534
をCLチャレンジャーに強引に付けるしかないですよ。
どっちも高く付きますが。
 
 
よかった・・・
こっそりCR-01買って、どノーマルで出ようかと思ってたんだけど
参加できるだけでもありがたいっす。
 
 
195さん こんにちはー。
でも、オレンジのスコーピオンをこっそり購入して、フルオプションで出るんですよね。笑

今日、コソろうかと思いましたが、やっぱり雨でした。残念。
 
 
なるほど。
これを基準に考えて
FLOCKS!!のローカルレギュを作りましょう!
久々のレギュ作りでワクワクします。
 
 
331さん こんにちはー。
わかりやすくて、手間が掛からなくて、楽しめるローカルルールになると良いですね。
みんなでワイワイ決めていきましょう。
 

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